Tuesday, February 17, 2015

Girallon [5th Edition D&D Monster]

I find the lack of four-armed apes in the Monster Manual disturbing, so I took matters into my own hands. Using the rules in the Dungeon Master's Guide to figure out the Challenge level of this guy wound up being a lot easier in practice than I thought it would be.

GIRALLON
Large Monstrosity, unaligned


AC: 14 (natural armor + DEX)
HP: 65 (8d10+21)
Speed: 40’, Climb 40’


STR: 18 (+4), DEX: 14 (+2), CON: 16 (+3), INT: 6 (-2), WIS: 12 (+1), CHA: 7 (-2)


Skills: Athletics +6, Perception +3
Senses: Darkvision, Passive Perception: 13
Languages: -
Challenge: 3 (700xp)


ACTIONS
Multiattack: The girallon makes four fist attacks or two rock attacks


Fist, Melee weapon attack: +6 to hit, reach 5 feet, one target. Hit: 8 (1d8+4) bludgeoning damage.


Rock, Ranged weapon attack: +6 to hit, range 35/70 feet, one target. Hit: 10 (1d12+4) bludgeoning damage.


Grab: A target hit by two fist attacks in one turn is grappled and must make a STR saving throw (DC: 14) or also become restrained. A grabbed character can use their action each round to make another STR save (DC: 14) to break free. While grabbing a target, the girallon loses two of its fist attacks.

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